EVOLVE
PROJECT OVERVIEW
ROLE
Lead UX Designer
YEAR
2022
TOOLS
Figma / Balsamiq
METHODS
User Interviews / Competitive Analysis / Personas / Wireframing / Design Systems / Visual Design / Dev Handoff
Evolve is a cloud-based manufacturing platform designed to help teams visualize, track, and optimize production across complex factory systems. I led design across web and mobile, working from early discovery through shipped product.
My responsibilities included conducting research, defining user flows, wireframing, building interactive prototypes, and creating scalable design systems in Figma. I collaborated closely with product managers and engineers to deliver an end-to-end platform that was both powerful and intuitive for manufacturing operators and analysts.
UNDERSTANDING THE PROBLEM
Before Evolve, manufacturers were juggling fragmented tools — spreadsheets, PDFs, outdated dashboards — with no unified system for monitoring real-time operations. The result was inefficiency, lost time, and inconsistent visibility across departments.
Our goal was to create an all-in-one web-based platform to centralize everything from equipment control to operator schedules and sensor data. It needed to be flexible enough to serve multiple user types and robust enough to scale across factories.
Main Goals
The primary goal of the project was to create an all-in-one system that could replace fragmented manufacturing workflows. The platform needed to support both high-level oversight and low-level control — with interfaces that made complex data accessible to various users in real time.
We focused on three key objectives:
Centralize production data, layout planning, task tracking, and analytics
Support flexibility across roles (operators, engineers, managers)
Design a modular system that could scale across different factory environments
RESEARCH
I led a series of video calls, documentation reviews, and async feedback loops with engineers and subject matter experts to gather domain-specific knowledge.
I worked closely with internal stakeholders to understand user expectations, pain points, and existing workflows. This early input shaped our understanding of the information hierarchy and helped surface common patterns in task management, reporting, and equipment control.
DEFINE
Using the research findings, I mapped out high-level responsibilities across user types and created early role-based user flows. This helped align the team around what each user needed to accomplish — and where the product could streamline their work.
I also built a system-wide information architecture that outlined the major modules and data relationships. This was used as a reference point throughout design and development.
Visual breakdown of the platform’s module structure across user roles, used to guide navigation design and system hierarchy.

IDEATION
We worked towards building low-fidelity wireframes to rapidly explore interface ideas for layout planning, equipment monitoring, and role-based navigation. These early concepts helped validate core workflows and screen structure before visual styling was applied.
I focused on modularity — designing reusable patterns that could scale as new tools and views were added. This gave the product team flexibility to evolve functionality without requiring a full redesign.
Early-stage wireframes for key workflows, helping to validate screen structure and task flows before visual styling.

VISUAL DESIGN
After validating core layouts and workflows, I moved into high-fidelity design — using Material Design as a foundation for building a scalable and consistent interface system. Leveraging its established components and design principles allowed me to focus on adapting the system to suit the needs of manufacturing users, including data-heavy views and task-specific interactions.
I built and maintained a custom design system in Figma, including components, typography, color styles, spacing, and documentation. The system ensured visual consistency across the platform and gave the engineering team a reliable source of truth for implementation. It also supported faster iteration and reduced friction during handoff.
A flexible button system built on Material Design foundations, customized to support varied states, sizes, and use cases across the platform.

High-fidelity interface designs showcasing core platform features, including layout planning, equipment tracking, and task automation.

SUCCESS METRICS & REFLECTIONS
This project was a strong exercise in remote collaboration, systems thinking, and scalable UI design. I had to ramp up quickly in an unfamiliar domain and translate complex internal knowledge into structured, usable interfaces.
To ensure the design aligned with business goals and user needs, we defined clear success metrics early in the process. These included:
Clarity and usability of task flows across operator, engineer, and manager roles.
Reduction in UI complexity, measured by the number of clicks or screens needed to complete core tasks.
Design system reusability, tracked through consistent application of scalable components.
Stakeholder validation, based on positive feedback during internal demos and design reviews.
Development readiness, gauged by how well our Figma system supported fast and consistent implementation.
Though long-term metrics evolved after launch, these early indicators helped us prioritize features, streamline workflows, and design a system that could scale with minimal rework.
While the product continues to evolve post-handoff, the foundational work on information hierarchy, component structure, and visual consistency has scaled well across new features. It was a rewarding opportunity to design at a systems level while staying grounded in user needs.
THANKS FOR READING
If you’d like to learn more about this project or talk about working together, reach out here.